Here’s a preview of my first game built in Unity3D for the iPhone. This pretty much killed my weekend, but it was a ton of fun.
Get the Flash Player to see this player.
I’ve always wanted to do something like this - it’s like a dream come true with Unity3D. Before this weekend I had about 10 hours of 3D experience, total. Now that’s tripled, but the real story here is how awesome Unity3D is and how quickly you can pick it up and be productive.
The game above uses the iPhone’s accelerometer to control the shotgun and touch api to control throwing & shooting the clay pigeons. Best scores are stored on the device as expected. Likewise, the user’s preference for easy or hard gameplay is stored and retrieved next time the app is opened.
I’m excited! There are more (complicated) games on my to-do list, so keep an eye on my twitter timeline for updates and new releases. If you’re interested in working together please drop me a line!
Clausing… I’m blown away.
Very cool. It looks like there is lots of fun to be had with Unity3D.
Hey Scot,
We met once at the Flex meetup — I run the Nashville GameDev group with Caleb Garner, and this weekend we actually has a game dev jam at the Score in Cool Springs — one of our groups made a unity game there, one C++, one flash. Wish we had you there too!
Anyway, we’re meeting this Tuesday night again.
http://groups.google.com/group/nashgamedev
We’d love to have you talk about IPhone with Unity.
Awesome work, take care,
Scott